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Learning Path

Non-Linear: Random Order

About the Course

Course Description

This course will introduce various interactive Output primitives and 2-D Geometrical transformations, 2-D Viewing, 3-D Object presentation, 3-D Geometric Transformation and Computer animation. Examples include enhancements to graphical user interfaces, authoring tools for 2D drawings and 3D animations.


1.Will familiarize about Output primitives and 2-D Geometrical transformations

2.Will demonstrate 2-D Viewing and 3-D Object presentation

3.Will develop knowledge in 3-D Geometric Transformation and Computer animation


There is no particular prerequisite to learn Interactive Computer Graphics, you will be able to do very well, if you have these basic skills: 

1. Basic Knowledge in drawing and animations

2. Good Computer Knowledge

3. Good communication skills.


Course Study Materials
Module 1: Introduction
  • 1.1 Application areas of computer graphics, overview of graphic
  • 1.2 Raster scan systems and Random scan systems
  • Introduction 10 Questions
Module 2: Output primitives and 2-D Geometrical transformations
  • 2.1 OUTPUT PRIMITIVES: Points and lines, Line drawing algorithms, Midpoint circle algorithm
  • 2.2 Filled area primitives: scan-line polygon fill algorithm, boundary-fill and flood-fill algorithm
  • 2.3 2-D GEOMETRICAL TRANSFORMATIONS: Translation, scaling, rotation, reflection and shear transformation
  • 2.4 Matrix representations and homogeneous co-ordinates
  • Output primitives and 2-D Geometrical transformations 10 Questions
Module 3: 2-D Viewing
  • 3.1 The viewing pipe-line, viewing coordinate reference frame, window to view-port co-ordinate transformations, viewing function
  • 3.2 Cohen-Sutherland and Cyrus-beck line clipping algorithms
  • 2-D Viewing 10 Questions
Module 4: 3-D Object presentation
  • 4.1 3D object representation
  • 4.2 Solid modeling Schalars – wire frame, CSG, B-rep
  • 4.3 Bezier and B-spline surfaces and Basic illumination models
  • 4.4 Shading Algorithm
  • 3-D Object presentation 10 Questions
Module 5: 3-D Geometric Transformation
  • 5.1 3-D Translation, rotation, scaling, reflection and shear transformation and composite transformations.
  • 5.2 Visible surface detection methods: Classification
  • 3-D Geometric Transformation 10 Questions
Module 6 Computer animation
  • 6.1 Computer animation
  • 6.2 Key frame systems and Motion specification
  • Computer animation 10 Questions
Final Assessment
  • Final Assessment 20 Questions

The certificate issued for the Course will have

  • Student's Name
  • Photograph
  • Course Title
  • Certificate Number
  • Date of Course Completion
  • Name(s) and Logo(s) of the Certifying Bodies
  • .

    Only the e-certificate will be made available. No Hard copies. The certificates issued by Global uLektz Academy. can be e-verifiable at www.ulektzskills.com/verify.

    • Students will be assessed both at the end of each module and at the end of the Course.
    • Students scoring a minimum of 50% in the assessments are considered for Certifications
  • 60 hours Learning Content
  • 100% online Courses
  • English Language
  • Certifications


Registration opens on 04-02-2019


Your registration details are under review. It should take about 1 to 2 working days. Once approved you will be notified by email and then you should be able to access the course.

Course Approved

Approval Pending - In-Progress

Course access details will be shared within 24 hours.
For help contact: support@ulektz.com

Course Enrollment


Course starts on 07-10-2022


You have completed 6 hours of learning for 14-04-2024. You can continue learning starting 15-04-2024.


This course can only be taken in sequential order.


You have completed the course. You will be notified by email once the certificate is generated.


Are you sure want to enroll this course?.



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Result Summary

Interactive Graphical Techniques in Computer Graphics